Roadmap
At this time, our priority is to complete Candy Dialogue Engine and Candy Dialogue Creator version 1.1.
The core of version 1.1 is the new UI for Candy DC: the UI should be more convenient to use, but it also enables new possible features for Candy DE commands.
Version 1.1 should release in the first half of May 2026, and our first priority will be to fix bugs, update the documentation and make new tutorial videos as needed.
After that, we will work on expanding Candy DE and Candy DC features.
As for future assets, we already have several ideas, some of which we already have working prototypes for. We’ll disclose more later.
Planned Updates
Candy Dialogue Engine
Version 1.1.0:
• Condition commands will now be able to run Spoken Lines and all commands directly (previously, this was limited to a few specific commands).
• Spoken Lines and Actors can now be configured to override engine settings and always user or never use speech bubbles (previously, ‘never use’ was the only option).
• All line data in dialogues will now be of type String. The dialogue engine will convert to other types internally when running dialogues as needed.
• It will be possible to rename the « Default » language and speech variants to anything you want (e.g. « English »).
Version 1.x.x:
• Layered Portraits and VN Busts, with animation compatibility (soon).
• Per-line/file override options for sprite animation speed.
• Writing speed modifier tags in spoken text.
• Variable assignment, function call and signal emission in spoken text.
• More options for existing commands (made possible by the new Candy DC 1.1 UI).
• More commands.
• More dialogue modes in the engine code.
• More/improved debug prints.
• More function hooks.
• More customization/preference settings.
• More ready-made assets, such as UI elements, optional utility functions, player-facing option menu, etc.
Candy Dialogue Creator
Version 1.1.0:
• Redesigned UI — more ergonomic layout, drag-and-drop functionalities, etc.
• Better tools for translation work.
• Conversation and Block reordering.
• Lists of Layer/Bust nodes in Background or VN Scenes.
• Variable references can be provided for all line data.
• Profiles now sorted by user.
• Custom Presets and Custom Inserts can now be either profile-specific or user-specific.
• Tidier code.
• Tool for upgrading dialogues to newer versions (e.g. from 1.0 to 1.1).
Version 1.x.x:
• UI translations.
• More data import options from Candy DE.
• Keyboard shortcuts customization.
• UI colors customization.
• More accessibility options.
• UI for editing localization dictionaries.
• More features for teams/studios where multiple people work together.
• Node graph to visualize the dialogue structure (not guaranteed – we’ll need to create an algorithm that can arrange Blocks neatly in the graph).
• Tool for adding custom commands (not guaranteed – we want to do it, but we need to carefully figure out the implementation).
Future Releases
TBA