Roadmap
Candy Dialogue Engine and Candy Dialogue Creator v1.1 have recently released!
At this time, our priority for July 2026 is to finish writing the documentation for Candy Dialogue Engine v1.1, and add some polish and fixes to Candy Dialogue Creator where relevant.
In August 2026, we plan the release of at least two Minor Assets: Candy LLM and Candy Loot (see below). We’ll likely release a third Minor Asset too, which we’re keeping as a surprise for now.
Planned Updates
Candy Dialogue Engine
Version 1.x.x:
• Layered Portraits and VN Busts, with animation compatibility.
• Per-line/file override options for sprite animation speed.
• Writing speed modifier tags in spoken text.
• Variable assignment, function call and signal emission in spoken text.
• More options for existing commands (made possible by the new Candy DC 1.1 UI).
• More commands.
• More dialogue modes in the engine code.
• More/improved debug prints.
• More function hooks.
• More customization/preference settings.
• More ready-made assets, such as UI elements, optional utility functions, player-facing option menu, etc.
• Special commands for the upcoming Candy LLM and Candy Loot.
Candy Dialogue Creator
Version 1.x.x:
• UI translations.
• More data import options from Candy DE.
• Keyboard shortcuts customization.
• UI colors customization.
• More accessibility options.
• UI for editing localization dictionaries.
• More features for teams/studios where multiple people work together.
• Node graph to visualize the dialogue structure (not guaranteed – we’ll need to create an algorithm that can arrange Blocks neatly in the graph).
• Tool for adding custom commands (not guaranteed – we want to do it, but we need to carefully figure out the implementation).
Future Releases
Minor Asset – Candy LLM
Candy LLM will act as a bridge between your projects and an LLM API of your choosing.
• All API and LLM models will be supported.
• Create and save presets for API and LLM models.
• Insert custom information inside prompts.
• Customize sampling data to modify LLM performance (e.g. temperature, max tokens, etc.)
• Support multiple connections and simultaneous LLM queries.
• Included demo scene for testing and tutorial purposes.
• Optional integration with Candy Dialogue Engine.
Note that Candy LLM will not craft prompts or use the LLM outputs in your project: it’s only job is to create a connection between your project and an LLM, and pass data between them. Prompt crafting and output usage are project-specific anyway.
Candy LLM is mostly complete and requires testing. We expect to release it in August 2026.
Minor Asset – Candy Loot
Candy Loot will be a random loot generator that provides very precise control over loot drops in your games.
• Draws loot from fully configurable tables.
• Supports nested tables.
• Adjustable drop chances, drop amounts, draw attempts…
• Compatible with any game / inventory system / items.
• Optional integration with Candy Dialogue Engine.
• And much more!
Candy Loot is mostly complete and requires testing. We expect to release it in August 2026.