Announcements

27 July 2026 – 17:00 GMT+1
[Website Update]
We’ve done some redesign to the website over the last few days. The goal was to better explain the important elements of our license terms.

To that end, we have created several new pages: Indie Tiers Overview, Studio TIer Overview, and the Mods page.
These pages will explain everything you need to know about Indie and Studio licenses, and about making Mods for games that integrate our Assets.
Importantly, this will allow you to find the information relevant, without being overwhelmed with unnecessary information.

This has also allowed us to lighten the content of the Licensing page, which has been renamed to Licensing General Overview.

We hope this will make our licenses seem less intimidating. They’re standard for the kind of products we offer, just a bit more thorough to cover edge-cases and anticipate loopholes. The reason we provide these overviews is so you can know what to expect: many other companies just throw big license agreements at you and let you figure things out. This way, you won’t have any bad surprises and you can comply with the terms correctly.


27 July 2026 – 05:45 GMT+1
[License Update]
• Updated the Candy Dialogue Engine Free Indie, Starter Indie, Pro Indie and Studio Licenses from version 1.1.1 to 1.1.2.
• Updated the Candy Dialogue Engine Studio License from version 1.2.1 to 1.2.2.
• Updated the Candy Dialogue Engine Genera License from version 1.0.0 to 1.0.1.
This update simply adds the publication date to the licenses. This serves as a complement to the announcements on this page.

As a reminder, license updates apply automatically to all Works that have licenses assigned (only sub-version changes require your approval).


24 July 2026 – 15:20 GMT+1
[License Update]
• Updated the Candy Dialogue Engine Free Indie, Starter Indie, Pro Indie and Studio Licenses from version 1.1.0 to 1.1.1.
• Updated the Candy Dialogue Engine Studio License from version 1.2.0 to 1.2.1
The terms were updated to clarify that any salaries or other such payments for work in connection to a project are counted in the budget. This was already part of the definition, it’s just now made more explicit. For Indie Licenses, the terms were also updated to better clarify that for a Work to qualify as Indie, all associated Creators must qualify as Indie; a minor typing error (missing ‘to’ in “…limited to their respective roles…”) was also corrected. Studio License 1.2.1 also corrects a typing error in 1.2.0: in the definition of “This License” (first page of the document) 1.2.0 incorrectly stated that it applied to version 1.1.0 of the license. Since these are clarifications/corrections and not changes of the terms, they qualify as updates rather than sub-versions.

As a reminder, license updates apply automatically to all Works that have licenses assigned (only sub-version changes require your approval).


20 July 2026 – 04:15 GMT+1
[License Sub-Version] We’ve updated the Candy Dialogue Engine Studio License from sub-version 1.1.0 to 1.2.0. This new sub-version modifies “§2.11 Royalties” to remove an ambiguity over whether royalties are retroactive, and to close some loopholes.

The spirit of our Studio License has always been “Make a game with the help of Candy DE → Pay a small revenue share for the contribution it provided”, and not “Make a game that will require Candy DE → Collect pre-orders → Add Candy DE at the last minute to avoid sharing pre-order revenue.”

Going forward, when the Studio License is assigned to a project:

  • If the project has been fully released (out of Alpha/Beta/Pre-Release) for more than 1 year, retroactive royalties are owed for a period of 1 year.
  • If the project has been fully released for less than 1 year, or has not been fully released, retroactive royalties are owed from the moment the project began earning revenue.

Most projects won’t be affected: our assets provide core functionalities, so it would be unusual to add them late. Additionally, if a project decides to add an asset with the scope of Candy DE mid-way through development, or to replace its original dialogue system with Candy DE after release, it’s doing so for a very good reason and it predicts Candy DE will bring important benefits.

In any case, for projects that decide to add Candy DE late in development, after they’ve already began earning revenue, these retroactive royalties are essentially just an entry fee. Our royalty rates are also lower than the value our assets might justify, which should more than compensate for that added fee.

The alternative would be for us to double our royalty rates to ensure that in the long run, we still get a fair share from the projects we support — which would cost projects more and affect everyone. Ultimately, this solution keeps the inconvenience low and limited to those rare cases, while maintaining fairness across the board.

This license change only applies to projects that assign the Studio License in the future.
It does not apply to projects that already have an older version of that license, unless they choose to upgrade to version 1.2.0 of the license.


16 July 2026 – 03:40 GMT+1
[Candy DE/DC] Candy DE/DC 1.1.0 have been released! Head over to GitHub to download them!
New tutorial videos are also available on Youtube to show you how to use them.

As for us, our work is not finished yet: we still need to update the product pages on the site, review some of the user documentation, and of course: hunt for bugs.
It’s been a lot of hard work, especially since we’re a team of 1 doing the work of 4 or 5 people, but creating something as ambitious as Candy DE is worth it. Still, we’re glad that things should now calm down a bit and we’ll have time to dedicate to other (smaller) projects we’ve been planning.


15 July 2026 – 17:15 GMT+1
[License Sub-Version] Updated the Candy Dialogue Engine Free Indie, Starter Indie, Pro Indie and Studio Licenses from sub-version 1.0.x to 1.1.0.
The terms were changed to allow using the new Candy Dialogue Engine version 1.1.x, as well as older versions (1.0.x).

To clarify: Licenses 1.1.x allow you to use Candy Dialogue Engine 1.0.x and 1.1.x in your Works. Licenses 1.0.x only allow using Candy Dialogue Engine 1.0.x.

No other changes were made to these licenses.

As a reminder, license sub-version changes are not automatic and require your approval. If you agree to have any of your Works bound by this new sub-version, simply replace the old license PDF file with this new one. If you do not wish to update licenses, you may continue using any versions currently assigned to your Works. When assigning or changing a license, only the latest sub-version may be assigned.


22 April 2026 – 20:25 GMT+1
[Candy DC] Big news: Candy DC 1.1 is in the works and will release in beta a couple of weeks!
It will bring a lot of convenient features to make dialogue writing more comfortable, and it will enable more possibilities in Candy DE for the future.
See our discussion board to learn more.


05 April 2026 – 15:40 GMT+1
[Youtube Channel] We’ve now opened a Youtube channel, which features tutorial videos on how to use Candy DE and Candy DC! Of course, we’ll also use it to provide tutorials on future assets as we release more. The PDF guides provided with our assets are more complete and a faster read, but these videos are helpful when you require a more visual methodology. We’ll make more videos on Candy DE/DC features as well (Player Choices are next).


27 March 2026 – 23:25 GMT+1
[Website Update] Good news: we’ve added a new page under the “Information” category: Indie Project Checklist.
This page lets you determine if your project is eligible for our Indie licenses by answering 5 simple questions.


27 March 2026 – 23:05 GMT+1
[License Update] Updated the Candy Dialogue Engine Free Indie, Starter Indie, Pro Indie and Studio Licenses from version 1.0.1 to 1.0.2.
The terms were modified to better clarify the definition of Creators and the fact that employees are not considered such.

As a reminder, license updates apply automatically to all Works that have licenses assigned (only sub-version changes require your approval).


27 March 2026 – 17:00 GMT+1
[News] It has now been one week since we’ve released Candy Dialogue Engine and Candy Dialogue Creator!
It has been a very interesting experience. There were of course some bugs and errors, as can usually be expected from any software launch, and there were a few that we should have caught before release. The good news is, as we expected, these bugs were very easy to fix and the core code is solid.

After one week, we’re now starting to get our bearings (there’s a lot to manage between our site, Github, and the Godot asset library). We’re also close to releasing a special edition of Candy Dialogue Creator, ready-made for integration into your games, and we’re preparing tutorial videos that will show you how to setup and use Candy DE and Candy DC.

A big thanks to our users so far, we’re grateful for your interest and your patience with us. We might still find a number of issues next week, but we hope most will have been identified and fixed after that.


24 March 2026 – 08:50 GMT+1
[License Update] Updated the Candy Dialogue Engine Free Indie, Starter Indie, Pro Indie and Studio Licenses from version 1.0.0 to 1.0.1.
The terms were changed so the licenses apply to Candy DE versions 1.0.x. The previous terms (mistakenly) applied only to Candy DE version 1.0.0.

As a reminder, license updates apply automatically to all Works that have licenses assigned (only sub-version changes require your approval).