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BG Mirror
The BG_Mirror command flips one or more background layers horizontally, vertically or both, or restores their original orientation. Keys Every key also accepts a ¢ expression instead of a fixed value, unless its description says otherwise. See CandyRef Expressions. Layers Description: The layers of the Background Scene to act on. Each key is a layer's name, and its value is a Dictionary of settings for that layer (see below), or an empty Dictionary for none. Every layer must be listed by name; there is no shorthand for all layers. An entry that can't be found is reported and skipped, without affecting the others. Values: • Layer name: The name of a layer node in the Background Scene's bg_container, such as Sky. • ¢ expression: Can also return the layer node itself. Layer Settings Each layer in Layers accepts the following keys. Axis Description: The direction to flip in. The value is case-insensitive. Flips toggle, so flipping twice in the same direction restores the original orientation. Values: • H Flip: Flip horizontally. • V Flip: Flip vertically. • Both: Flip horizontally and vertically. • Reset: Restore the original orientation. • Empty: No change. Take_Hold Description: Whether this command takes hold of the background scene, if it is Public. While an Engine holds it, its Public Mode determines what other Engines can do with it: nothing (Exclusive), only the commands it lists (Semi-Exclusive), or anything (Free). The hold applies to the whole scene, and lasts until the holding Engine's Dialogue ends. Setting Take_Hold on any layer of the Line applies it to the whole scene. Values: • Empty: The background scene decides, from its own list of commands that take hold. • 1: Take hold, even if the background scene doesn't list this command. • -1: Never take hold.