Copyright © 2025-2026 Candy ArtsCreating Dialogues
Dialogues are written in Candy Dialogue Creator.
Its UI is modular and can be laid out differently, but the default layout is made of four panels:
- The Dialogue Navigator, on the left, lists the entire Dialogue. Conversations, Blocks and Lines are reordered in it, and a Line is selected in it for editing.
- The Buttons panels, at the bottom, add a Conversation, a Block or a Line in one click.
- The Dialogue Editor, in the center, is where a Command is configured by filling in its data fields.
- The Inserts panel, on the right, inserts text into any data field in one click: BBCode tags, or inserts of your own. Its drop-downs insert your project's Text Event markers and Lexicon keywords into spoken text.
- Only values are typed, never syntax.
- Many data fields offer a drop-down list of values instead of a text field.
- These drop-down lists can be filled from your Godot project's files and scripts, so that they list the Actor References, portraits, media files or scenes of your game.
- Portrait, voice and other media files of your project are previewed in the UI.
- Several features shorten the writing of Variations and translations.
- Presets: Lines or groups of Lines inserted in one click, optionally with pre-filled data.
- A Dialogue is tested in your project in one click while it's being written.
- A finished Dialogue is exported to your Godot project, with options to merge its new data into an existing Dialogue file.