Copyright © 2025-2026 Candy ArtsCS Anim Resume
The CS_Anim_Resume command resumes animations paused by CS_Anim_Pause, and cancels the automatic resume set by its Lines key. It also starts an animation held on its first frame by a Loops of 0, which then plays once.
Keys
Every key also accepts a ¢ expression instead of a fixed value, unless its description says otherwise. See CandyRef Expressions.
Targets
Description:
The nodes the command acts on. Each key identifies a node, and its value is a Dictionary of settings for that node (see below), or an empty Dictionary for none. The Engine reports an entry it can't find and skips it, without affecting the others.
Values:
• Container/Name: A node inside one of the containers listed in the Engine's cs_paths, such as Actors/Hero for the node Hero in the Actors container. The name can be a longer path, such as Actors/Hero/Hat.
• Container/°role: The node named after the Actor assigned to that Role, such as Actors/°guard. A Role always needs its container.
• Node path: A path relative to the Engine, or an absolute path such as /root/Game/Hero.
• ¢ expression: Can also return the node itself, such as ¢$Level/Hero (a path from the Engine).
Target Settings
Each target in Targets accepts the following keys.
Node
Description:
The node inside the target that the command controls.
Values:
• Internal node key: A key of the target's internal_node_dict.
• Node path: A path relative to the target.
• Empty: The target itself if it is an AnimationPlayer or an AnimationTree, otherwise its child named AnimationPlayer or AnimationTree.
Pause_Loop_Resume
Description:
Overrides the CS_Anim_Pause's Pause_Loop_Resume, for an entry in a pause loop. The value is case-insensitive.
Values:
• Return: Resume immediately, from the pause point.
• Continue: Resume immediately, from the loop's current position.
• Finish_Return: Resume once the loop reaches its end, from the pause point.
• Finish_Continue: Resume once the loop reaches its end, continuing from there.
• null: Use the CS_Anim_Pause's value.