Copyright © 2025-2026 Candy ArtsExporting Dialogues
A Dialogue written in Candy Dialogue Creator is exported to your Godot project as a TXT file (see the Candy Dialogue Creator documentation).
An exported Dialogue reaches an Engine in one of three ways:
- The TXT file stays in your Dialogues folder, and an Engine loads it whenever the Dialogue needs to run.
- The Dialogue is copied from the TXT file to a dictionary in your project's code, from which an Engine loads it.
- When an Engine only ever runs one Dialogue, the Dialogue is copied from the TXT file to the Engine's running_dialogue dictionary.
*.txt filter in the Godot Editor's Export menu, under the Resources tab.
With options 2 and 3, when your voice files are sorted by Dialogue, set the Engine's running_dialogue_file variable as well: without it, the Engine can't locate the voice files.