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UI Clear
The UI_Clear command clears the dialogue UI. Each of its keys decides whether one part is cleared: the dialogue box, the speech bubbles, the subtitles, the portrait, the background layers and the busts. Barks are always cleared. Keys Every key also accepts a ¢ expression instead of a fixed value, unless its description says otherwise. See CandyRef Expressions. Box Description: Whether the dialogue box's text and speaker name are cleared. Values: • 1: Clear them. • 0 or empty: Leave them as they are. Bubbles Description: Whether Actor and VN speech bubbles are cleared. Values: • 1: Clear the bubbles in which this Engine wrote the last Line. • 2: Clear every bubble, whichever Engine wrote in it. • 0 or empty: Leave them as they are. Subtitles Description: Whether the subtitles are cleared. Values: • 1: Clear them. • 0 or empty: Leave them as they are. Portraits Description: Whether the dialogue box's portrait is cleared. Values: • 1: Clear it. • 0 or empty: Leave it as it is. Backgrounds Description: Whether every background layer is cleared, if the Background Scene accepts UI_Clear from this Engine. Values: • 1: Clear them. • 0 or empty: Leave them as they are. Busts Description: Whether the Actors are removed from their busts, if the VN Scene accepts UI_Clear from this Engine. Values: • 1: Remove every Actor at once. • 2: Play each Actor's Leave effect first, one after another. • 0 or empty: Leave them as they are.