Copyright © 2025-2026 Candy ArtsUI Clear
The UI_Clear command clears the dialogue UI. Each of its keys decides whether one part is cleared: the dialogue box, the speech bubbles, the subtitles, the portrait, the background layers and the busts. Barks are always cleared.
Keys
Every key also accepts a ¢ expression instead of a fixed value, unless its description says otherwise. See CandyRef Expressions.
Box
Description:
Whether the dialogue box's text and speaker name are cleared.
Values:
• 1: Clear them.
• 0 or empty: Leave them as they are.
Bubbles
Description:
Whether Actor and VN speech bubbles are cleared.
Values:
• 1: Clear the bubbles in which this Engine wrote the last Line.
• 2: Clear every bubble, whichever Engine wrote in it.
• 0 or empty: Leave them as they are.
Subtitles
Description:
Whether the subtitles are cleared.
Values:
• 1: Clear them.
• 0 or empty: Leave them as they are.
Portraits
Description:
Whether the dialogue box's portrait is cleared.
Values:
• 1: Clear it.
• 0 or empty: Leave it as it is.
Backgrounds
Description:
Whether every background layer is cleared, if the Background Scene accepts UI_Clear from this Engine.
Values:
• 1: Clear them.
• 0 or empty: Leave them as they are.
Busts
Description:
Whether the Actors are removed from their busts, if the VN Scene accepts UI_Clear from this Engine.
Values:
• 1: Remove every Actor at once.
• 2: Play each Actor's Leave effect first, one after another.
• 0 or empty: Leave them as they are.