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VN Effect Resume
The VN_Effect_Resume command resumes bust effects paused by VN_Effect_Pause, and cancels the automatic resume set by its Lines key. It also starts an effect held on its first frame by a Loops of 0, which then plays once. Keys Every key also accepts a ¢ expression instead of a fixed value, unless its description says otherwise. See CandyRef Expressions. Actors Description: The Actors the command acts on, each on a bust of the VN Scene. Each key is an Actor, and its value is a Dictionary of settings for that Actor (see below), or an empty Dictionary for none. List every Actor by name: there is no shorthand for all Actors. The Engine reports an entry it can't find and skips it, without affecting the others. Values: • Actor Reference: A key of the actors dictionary, such as Alice. • °role: The Actor currently assigned to that Role, such as °guard. Actor Settings Each Actor in Actors lists its effects under the following key. Effects Description: The effects the command acts on, for this Actor. Each key is the name of the animation the effect plays, and its value is a Dictionary of settings for that effect (see below), or an empty Dictionary for none. Values: • Animation name: An animation of the AnimationLibrary set in Library, such as Shake. • Library/Name: When Library is empty, an animation already available on one of the Actor's AnimationPlayers. Effect Settings Each effect in Effects accepts the following keys. Library Description: Only required to distinguish two effects with the same name on one Actor. When empty, the effect's name matches the Actor's effect of that name, whichever library it comes from. Values: • Library name: The library containing the effect's animation. • Empty: The Actor's effect with that name. Pause_Loop_Resume Description: Overrides the VN_Effect_Pause's Pause_Loop_Resume, for an entry in a pause loop. The value is case-insensitive. Values: • Return: Resume immediately, from the pause point. • Continue: Resume immediately, from the loop's current position. • Finish_Return: Resume once the loop reaches its end, from the pause point. • Finish_Continue: Resume once the loop reaches its end, continuing from there. • null: Use the VN_Effect_Pause's value. Take_Hold Description: Whether this command takes hold of the bust scene, if it is Public. While an Engine holds it, its Public Mode determines which commands other Engines may send it: none (Exclusive), only the commands it lists (Semi-Exclusive), or any (Free). The hold applies to the whole scene, and lasts until the holding Engine's Dialogue ends. Setting Take_Hold on any effect of the Line applies it to the whole scene. Values: • Empty: The bust scene decides, from its own list of commands that take hold. • 1: Take hold, even if the bust scene doesn't list this command. • -1: Never take hold.