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Conversations
In this tutorial, you will learn to divide a Dialogue into Conversations, and to test each Conversation on its own. The morning scene of the previous tutorials is Conversation_1. A second Conversation, Conversation_2, is a scene that takes place later in the game, in the evening. There is no hard rule about what Conversations and Blocks should represent: you can split your dialogues any way you like. But in this tutorial's Dialogue, a Conversation represents one scene of the game: the game can start the Dialogue at any Conversation, and the Dialogue ends with that Conversation. Before You Start This tutorial continues the Dialogue of the Connecting Blocks tutorial. It must be open in Candy Dialogue Creator: if you saved it (File > Save) and closed Candy Dialogue Creator since, open it again with File > Load Dialogue... 1. Adding a Conversation 1. In the Buttons panel, click Conversation. A window asks for the new Conversation's name.
Tutorial Conversations New
2. Write "Conversation_2", then click OK.
Tutorial Conversations Name
Conversation_2 is added after Conversation_1, with one Block, Block_1. Conversations are named freely, but two Conversations can't share a name. Block names only need to be unique inside their Conversation, so both Conversations can have a Block_1. 2. Writing the Evening Scene 1. Select the Block_1 of Conversation_2 in the Dialogue Navigator. 2. Add three Spoken Lines:
SpeakerPortraitText
Alice(empty)Listen. The noise finally stopped.
John(empty)I hope it stays that way until tomorrow.
AliceSkeptical.pngWith that deadline? I would not count on it.
3. Select the last Line, then open the Transition tab of the Buttons panel and click End.
Tutorial Conversations Lines
3. Testing the Evening Scene With the Test window's fields empty, a test starts at the first Conversation, Conversation_1. The morning scene doesn't continue into the evening scene: the End command of Conversation_1's Block_2 ends the Dialogue. To test the evening scene, start the test at Conversation_2, in either of two ways: • Right-click Conversation_2 in the Dialogue Navigator, and select Test Here. The test starts at the first Line of its first Block. • Click the v button on the left of the Test button, and write "Conversation_2" in the Conversation field, or click the field's v button and select it. Then click Test. Every test starts at Conversation_2 until the field is emptied again, with its ✕ button.
Tutorial Conversations Test
The testing scene displays Alice's first Line of the evening scene, "Listen. The noise finally stopped." The two Conversations are now independent: your game can run each of them separately, the morning scene when the day begins, and the evening scene later in the game.