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By default, the Dialogue continues as soon as a Media_Play command has started its players. Two keys of each player, Wait_Loops and Wait_Time, delay the Dialogue instead, on the Media_Play command itself or on a later Media_Wait command. The reverse is also possible: a paused player can wait for a number of Lines before it resumes.
Wait_Loops and Wait_Time
The Dialogue resumes once the player has completed Wait_Loops loops, plus Wait_Time into the following loop, or earlier if the playback ends or is stopped. With both empty, the Dialogue doesn't wait at all.
- A Music player with Loops set to -1 and Wait_Loops to 1: the music loops until it is stopped, and the Dialogue waits for the first loop.
- A Sound player with Wait_Time set to 00:02.5: the Dialogue continues 2.5 seconds into the sound.
- A Video player with Wait_Loops set to 1 and Wait_Time to f=24: the Dialogue continues one loop and 24 frames into the video.