Copyright © 2025-2026 Candy ArtsEnding Dialogues
A Dialogue ends when:
- The last Line of a Block has run, with no Bridge command to return from.
- An End command runs.
- A Return command unwinds past the Dialogue's first Block, when it's set to end the Dialogue in that case.
- The UI Elements are cleared. Some retain their content, according to their own settings: the Chat can retain its lines on screen, for example.
- Media played by the Dialogue is stopped. A media player shared between Engines can be set to continue playing instead.
- Open choice menus and Input scenes are closed.
- The mouse is set to the Engine's mouse_mode_end.
- Settings changed by Engine Commands are restored, unless revert_engine_settings is turned off.
- The x_end() hook function is called when an End command runs, before anything is cleaned up. The other ways of ending don't call it.
- The change_game_state() hook function is called when the Dialogue ends, to switch your game back from its dialogue state (to return control to the player, for example).
- The x_dialogue_end() hook function is called at the end of the cleanup.
- The Engine's dialogue_fully_ended signal is emitted once everything is done.