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VN Mirror
The VN_Mirror command flips one or more Actors' busts horizontally, vertically or both, or restores their original orientation. Keys Every key also accepts a ¢ expression instead of a fixed value, unless its description says otherwise. See CandyRef Expressions. Actors Description: The Actors the command acts on, each on a bust of the VN Scene. Each key is an Actor, and its value is a Dictionary of settings for that Actor (see below), or an empty Dictionary for none. List every Actor by name: there is no shorthand for all Actors. The Engine reports an entry it can't find and skips it, without affecting the others. Values: • Actor Reference: A key of the actors dictionary, such as Alice. • °role: The Actor currently assigned to that Role, such as °guard. Actor Settings Each Actor in Actors accepts the following keys. Axis Description: The direction to flip in. The value is case-insensitive. Flips toggle, so flipping twice in the same direction restores the original orientation. Values: • H Flip: Flip horizontally. • V Flip: Flip vertically. • Both: Flip horizontally and vertically. • Reset: Restore the original orientation. • Empty: No change. Take_Hold Description: Whether this command takes hold of the bust scene, if it is Public. While an Engine holds it, its Public Mode determines which commands other Engines may send it: none (Exclusive), only the commands it lists (Semi-Exclusive), or any (Free). The hold applies to the whole scene, and lasts until the holding Engine's Dialogue ends. Setting Take_Hold on any Actor of the Line applies it to the whole scene. Values: • Empty: The bust scene decides, from its own list of commands that take hold. • 1: Take hold, even if the bust scene doesn't list this command. • -1: Never take hold.