
Dialogues
Candy Dialogue Creator works on one Dialogue at a time. This section covers the Dialogue as a whole: how it's organized, and how it's saved, exported to your game, tested, converted and updated.
- Structure: Conversations, Blocks and Lines.
- Saving and Loading: manual, incremental, auto and quick saves.
- Exporting: writing the file Candy Dialogue Engine reads.
- Importing: merging a Dialogue file into the open Dialogue.
- Testing: running the Dialogue in the Godot editor.
- Undo and Redo: reverting edits.
- Updating Symbols: rewriting files written with other symbols than your project's.
- Converting 1.1 Files: converting files from Candy Dialogue Creator 1.1 to 1.2.