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Your First Dialogue
This page follows a short Dialogue from an empty profile to a file your game runs. It assumes that the profile is connected to your Godot project (see Project Setup) and uses the default layout. 1. The Empty Dialogue A new Dialogue contains one Conversation, Conversation_1, with one empty Block, Block_1. Both are listed in the Dialogue Navigator, on the left. To rename one, click it and press F2, or right-click it and choose Rename. 2. Add a Spoken Line Click the Block in the Navigator, then click Spoken Line in the Dialogue Buttons panel at the bottom left. A Line appears in the Block, and the Dialogue Editor displays its form. 3. Fill It In In the Dialogue Editor:
  • In Speaker, click the arrow left of the field and pick an Actor. The Actor's Reference can also be typed.
  • To pick one of that Actor's portraits, click the arrow under the portrait preview. Hovering a file in the dropdown displays it beside the mouse pointer.
  • In the large text box, type what the Actor says.
What you type is written to the Dialogue when you leave the field: press Tab, click elsewhere, or press Enter in a one-line field. The Line in the Navigator now reads as the game plays it: the speaker, then the text. 4. Add More Lines With the first Line selected, click Spoken Line again: the new Line is added after it. Other Commands are in the tabs under the Dialogue Editor. For example, open the UI tab and click Wait, then set its Wait Time to 1 to pause for one second between two Lines. To reorder Lines, drag them in the Navigator, or select them and press Alt+Up or Alt+Down. 5. Save Press Ctrl+S, or choose File > Save, and name the save. A save is Candy Dialogue Creator's own working file. It isn't what your game reads: that is the exported file, below. See Saving and Loading. 6. Test With your project open in the Godot editor and Candy Wizard enabled, press Test in the top bar. Candy Dialogue Creator exports the Dialogue, and the Godot editor runs it in a testing scene. To start from a particular Line, right-click it in the Navigator and choose Test Here. See Testing. 7. Export When the Dialogue is ready, choose File > Export Dialogue.... Type a file name, such as intro.txt, and press Export. The file is written to your project's Dialogues folder, where Candy Dialogue Engine loads it. See Exporting. Next Pages
  • Structure: how Conversations, Blocks and Lines work together.
  • Fields: everything a field can do.
  • Spoken Lines: the tabs of the Spoken Line form.
  • Variations: translations and alternate texts.
  • Presets: Lines inserted in one click.