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Portrait Backgrounds
Settings > UI > Portrait Backgrounds A background color or picture for each Actor and each Role, displayed behind their portraits in every Portrait Preview widget. A Portrait Preview has a background of its own, set in its Options. A background set here for the Line's speaker is displayed instead. This is useful when characters appear over different backdrops in your game: a dialogue box per faction, a color per character. See Portrait Preview.
Settings Portrait Backgrounds
The Lists The page has two lists, Actors and Roles. Each row is one Actor or Role:
ControlWhat it does
Color and its color buttonTick the box to display the color.
The texture field and its browse buttonAn image on your disk, displayed behind the portraits. Empty for none.
×Removes the row and its background.
When a row has both a color and a texture, the texture is displayed. Filling the Lists
ButtonWhat it does
Add Actors, Add RolesAdds the Actors or Roles of the Data page that aren't listed here yet.
Remove Actors, Remove RolesRemoves the ones the Data page no longer has, with their backgrounds.
+, beside a list's titleAdds one Actor or Role by name.
Each of the four buttons asks for a confirmation, and states how many rows it adds or removes. The lists never change by themselves: updating the Data page doesn't add or remove anything here, so a background is never lost unintentionally. Scope
  • The backgrounds are only displayed in Candy Dialogue Creator. They aren't exported, and change nothing in your game.
  • A texture is a file on your computer. A profile used on another computer needs the file at the same place there.