
Field Messages
Candy Dialogue Creator checks the values you enter as you enter them. What it finds is displayed as a short message right of the field's name.
Messages are advice: they never stop you from saving, exporting or testing.

| Kind | Meaning |
| Error | The value is incorrect: the game can't read it as it is. For example, "Not a whole number." |
| Warning | The value is correct, but probably not what you meant. For example, a Wait of 0 seconds: "Waits for nothing." |
| Notice | A reminder of what a correct value does, where it could be read two ways. |
- Beside a field's name, for that field's value.
- Beside the title of a list, for the list as a whole: a Choice List with no categories, a Spoken Line with no text.
- Beside the name of an entry of a list, for that name: a media player that doesn't exist in the project.
- In a Speech Editor, beside the name of the Variation, for its text: a text variable that isn't closed.
- A value that is an expression: it's only known when the game runs the Line.
- An override left at
null. - A hidden field.