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Speech Editor
The Speech Editor is the text box a Variation's text is written in. It displays the Variation picked in the Variation Selector that has the same reference. It edits plain text: BBCode tags are displayed as typed. To see the text formatted while you write, use the Advanced Speech Editor instead. Writing The name of the Variation is displayed above the text. Type in the box.
  • The text is written to the Dialogue when you leave the box, pick another Variation or move to another Line. Each of these is one undo step.
  • Typing in a Variation the Line doesn't have yet creates it. The box then says "Type to write the … variation."
  • Emptying the text retains the Variation in the Line, but a Variation with no text isn't exported.
Messages about the text are displayed beside the Variation's name, such as a text variable that isn't closed. The Inserts panel types into the box: BBCode tags around the selected words, symbols, and your own inserts (see Inserts). Options Right-click the text and choose Options.
OptionDescription
ReferenceThe Variation Selector this editor follows.
Random tagAs selected displays the Variation that is picked. A random tag, such as #2, displays that random Variation of the picked one instead.
Show the TTS variationDisplays the TTS twin of the picked Variation: the text passed to text-to-speech.
Show the variation nameOff leaves more room for the text.
Text, BackgroundThe colors of the text and of the box.
FontThe font of the text, picked among the font files of the fonts folder. Theme font displays the text in the interface's font.
Text sizeThe size of the text. 0 displays it at the interface's text size.
Minimum Size, Maximum SizeThe minimum and maximum size of the widget's area.
Colors and Font The box stands for your game's dialogue box: assign it your dialogue box's colors to read the text as players will. This matters when your text uses colors, which read differently on a dark or a light background. An editor left at its default colors (black on white) follows the theme, when the theme has colors for it. The font serves the same purpose: with your game's font, the text is displayed in the typeface players will read. To add a font to the list, place its file (.ttf, .otf, .woff or .woff2) in the fonts folder, which the Open Folder button beside the list opens. The list displays the new font the next time it's opened. A font is saved by its file name, with the layout. On another computer, the editor displays that font only when its fonts folder contains a file with the same name; otherwise the text is displayed in the interface's font. Several Editors for One Selector With Random tag and Show the TTS variation, several Speech Editors can follow the same selector and each display a different text: the picked Variation in one, its #1 in another, its TTS twin in a third. For more than a few, the Variation Editor performs this on its own.