
Exporting
Exporting writes the Dialogue to a file that Candy Dialogue Engine reads: a .txt file in your Godot project.
Choose File > Export Dialogue... (Ctrl+E).

- Checking or unchecking a Conversation checks or unchecks all its Blocks.
- Mark All and Unmark All check or uncheck everything.
- Mark Selected and Unmark Selected check or uncheck the rows selected in the list. Select several with Ctrl and Shift.
| Mode | What is written |
| Overwrite | The file becomes what is checked. Everything else in it is removed. |
| Add | Only what the file doesn't contain yet. What it contains remains as it is. |
| Update | Only what the file already contains. Nothing is added. |
| Add & Update | Everything checked. |
| By | How it's written |
| Conversations | A Conversation is written whole, with only its checked Blocks. The file's Conversation is replaced, and loses its other Blocks. |
| Blocks | Only the checked Blocks are written, into their Conversation. The file's other Blocks remain. |
| Result | Meaning |
| New | Added: the file doesn't contain it yet. |
| Replaces | Replaces the one in the file. |
| Updated | A Conversation some of whose Blocks change. |
| Unchanged | A Conversation none of whose Blocks change. |
| Removed | The one in the file is removed. |
| Skipped: already there | The file already contains it, and this mode only adds what is missing. |
| Skipped: not there | The file doesn't contain it, and this mode only replaces what is there. |
| Not included | Unchecked. |
| Kept | Only in the file, left as it is. |
- Variations with no text.
- Data that only Candy Dialogue Creator uses to draw the Line.
*.txt to the filters of the Resources tab of Godot's Export window.