
Top Bar
The Top Bar runs across the top of every window. It can't be moved, split or closed.
From left to right: the menus, Undo and Redo, then on the right the test buttons, Refresh and the window buttons.
| Item | What it does |
| New Dialogue | Closes the Dialogue and starts an empty one, after asking. |
| Load Dialogue... | Opens a save file. |
| Save | Saves to the current save. |
| Save As... | Saves to a file you choose. |
| Save Incremental | Saves to a new file, stamped with the date and time. |
| Export Dialogue... | Writes the Dialogue to a file Candy Dialogue Engine reads. |
| Import Dialogue... | Merges a Dialogue file into the open Dialogue. |
| Switch Profile... | Closes the profile and returns to the landing screen. |
| Quit | Closes Candy Dialogue Creator, after asking. |
| Item | What it does |
| Settings... | Opens the profile's settings. See Settings. |
| Dialogue Converter... | Converts files made with Candy Dialogue Creator 1.1. See Converting 1.1 Files. |
| Symbol Updater... | Rewrites 1.2 files written with other symbols than the profile's. See Updating Symbols. |
| Item | What it does |
| Edit Layout | Displays or hides the header and outline of every Area, to change the layout. See Edit Layout. |
| New Window | Opens another window. See Windows. |
| Save Layout... | Saves the layout of every window under a name. |
| Load Layout | Lists the saved window layouts. Picking one replaces the layout of every window. |
| Reset Layout | Restores the built-in layout. |
| Quick Layouts | The window layouts chosen in Settings > UI > Layouts, to switch between them quickly. |
- The arrow button opens the menu that sets where a test starts.
- Test exports the Dialogue and runs it in the Godot editor. Ctrl+click only exports.
- Refresh scans your project's folders again, to list the files added since the profile opened.
- In the main window, closing quits Candy Dialogue Creator, like File > Quit.
- In another window, closing only closes that window.